Tag Archives: $10

Get 75% off BioShock Infinite for Mac from 9to5Toys & GameAgent

9to5Toys.com:

If I could only make one game recommendation for Mac users, at the moment it would have to be BioShock Infinite. The game received amazing reviews from critics on the consoles and our friends at Aspyr quickly followed up with a flawless Mac version back in August. If you’ve yet to pick up a copy, you now officially have no excuse: GameAgent and 9to5Toys are offering BioShock Infinite for Mac for 75% off from now until Sunday. 

That means you’ll get BioShock Infinite for $10 instead of the usual $40, and we’re also throwing in the $4.99 Columbia’s Finest DLC for free. Best price on Amazon: $31

On top of that, GameAgent is giving away some crazy prizes to celebrate its brand new site redesign. The new site has a “Mac Match” feature that lets you setup profiles for your Macs to easily find supported content, and also a new Wish List feature to get automatic deal alerts when games you’re interested in go on sale.

Game-Agent-iMac

Go create an account on GameAgent.com and you’ll be automatically entered to win a fully loaded 27-inch iMac with a 3.4GHz Quad-core Intel Core i5, 16GB of RAM, 1TB drive, and NVIDIA GeForce GTX 780M 4GB GDDR5 graphics. It will also come loaded with every BioShock, COD, Duke Nukem, Quake 4, Civilization and Star Wars title GameAgent sells, along with a long list of other titles and DLC, and there are many other prizes too. Make sure you put a name and legit email when creating your account (contest rules).

To get your 75% off BioShock Infinite, click here and enter promo code “9to5Mac” at checkout. Note: BioShock Infinite through GameAgent is a Steam Play game. So this purchase is good for both Mac and PC in Steam. Deal expires 11:59pm CST, Sunday, November 17.

GameAgent also announced the release of the BioShock Burial at Sea- Episode 1 DLC yesterday with a same day release as the PC title.


Filed under: Apps Tagged: $10, 75% off, 9to5Toys, Bioshock Infinite, Coupon, deal, discount, GameAgent, Mac, PC, Steam

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T-Mobile sells 550k iPhones in Q3, 10% of total smartphone sales

iPhone-5S t-mobile-logo

While T-Mobile didn’t disclose specific iPhone numbers in its Q3 earnings report this morning, BTIG analyst Walter Piecyk has followed up with numbers from the company’s conference call. According to T-Mobile, iPhone sales accounted for almost 550k units, or 10% of its total 5.6 million smartphone sales including pre-paid and MetroPCS branded devices. Piecyk notes that number is around 15% of the carrier’s post-paid smartphone sales under its own brand, which is down from approximately 950k last quarter. T-Mobile confirmed the numbers in a statement to AllThingsD:

Sales of iPhones represented about 15 percent of T-Mobile-brand smartphone sales, CMO Mike Sievert said. T-Mobile sold about 3.6 million smartphones under its own brand, meaning it sold about 540,000 iPhones in the quarter.

T-Mobile today reported that it sold a record 5.6 million smartphones during the quarter, which includes sales to prepaid customers, accounting for around 88% of total phone units sold. The carrier didn’t have much time to sell the new iPhone 5s and 5c in its third quarter as the devices launched late in September, but the company did make a point of noting that it launched the new iPhones at “very attractive introductory prices of $99 down and $0 down” in its earnings release today. Piecyk notes how that compares to the other guys in Q3:

https://twitter.com/WaltBTIG/status/397743765474930688


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Apple announces 50 billionth app download winner, awards $10,000 App Store gift card

Apple-50-billion-app-downloads

Apple today has officially announced the winner of its $10,000 iTunes gift card giveaway in a press release after reaching 50 billion app downloads yesterday.

And the app that marked the 50 billionth download goes to: Say the Same Thing by Space Inch, LLC. Lucky winner Brandon Ashmore from Mentor, Ohio will be receiving a $10,000 App Store gift card for his download.

Apple’s senior vice president of Internet Software and Services Eddy Cue provided the following statement:

“Apple would like to thank our incredible customers and developers for topping 50 billion apps downloaded,” said Eddy Cue, Apple’s senior vice president of Internet Software and Services. “The App Store completely transformed how people use their mobile devices and created a thriving app ecosystem that has paid out over nine billion dollars to developers. We’re absolutely floored to cross this milestone in less than five years.”

Apple’s full press release below:

Apple’s App Store Marks Historic 50 Billionth Download

CUPERTINO, California―May 16, 2013―Apple® today announced that customers have downloaded over 50 billion apps* from the revolutionary App Store℠. Customers are downloading more than 800 apps per second at a rate of over two billion apps per month on the App Store. The 50 billionth app was Say the Same Thing by Space Inch, LLC, which was downloaded by Brandon Ashmore from Mentor, Ohio who received a $10,000 App Store Gift Card to commemorate this historic milestone.

“Apple would like to thank our incredible customers and developers for topping 50 billion apps downloaded,” said Eddy Cue, Apple’s senior vice president of Internet Software and Services. “The App Store completely transformed how people use their mobile devices and created a thriving app ecosystem that has paid out over nine billion dollars to developers. We’re absolutely floored to cross this milestone in less than five years.”

The App Store opened in July 2008 with 500 apps. Since its introduction, Apple’s incredible developer community has created an app for doing almost everything imaginable on an iPhone®, iPad® and iPod touch®.

“We were blown away with our success on the App Store back in 2008,” said Rich Riley, CEO of Shazam. “And almost five years later we continue to be amazed with how much people love using Shazam on their iPhone or iPad. With the App Store, we can effortlessly provide users with updates that give them great new features while making it easy for new users to discover and download Shazam for themselves.”

“We started our company in 2008 as three friends focused on creating great educational apps for our children,” said Caroline Hu Flexer, co-founder of Duck Duck Moose. “The App Store brought ‘Wheels on the Bus’ to the world in a big way. Sixteen apps later, a fan base of millions of parents, children and educators and a growing company with 20 full-time employees, we couldn’t be happier with our success.”

“The App Store has been integral in getting us into the hands of millions of iOS users and has transformed our business,” said Elizabeth Francis, Chief Marketing Officer of Gilt.com. “Our apps allow our members to access their favorite sales on Gilt every day, anytime, anywhere. App Store customers have proven to be a loyal shopper base and have been influential in making Gilt the globally recognized brand it is today.”

The revolutionary App Store offers more than 850,000 apps to iPhone, iPad and iPod touch users in 155 countries around the world, with more than 350,000 native iPad apps available. App Store customers can choose from an incredible range of apps in 23 categories, including newspapers and magazines offered in Newsstand, games, business, news, sports, health & fitness and travel.

*50 billion unique downloads excluding re-downloads and updates.

Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork and professional software. Apple leads the digital music revolution with its iPods and iTunes online store. Apple has reinvented the mobile phone with its revolutionary iPhone and App Store, and is defining the future of mobile media and computing devices with iPad.


Apple brings 25 billionth app download winner to Beijing to give her this $10,000 iTunes gift card


Click to view slideshow.

Earlier this month, we told you Apple awarded a $10,000 iTunes Gift Card to Chunli Fu of Qingdao, China for downloading the 25 billionth app from the App Store. As part of her prize, Apple flew Fu to Apple headquarters in Beijing for a visit to the corporate offices and then the Sanlitun retail store to collect her prize at a press event and award ceremony. Several local reports from qdqss.cn and elsewhere were summed up in a story over on MIC Gadget.

According to the report, Fu was an iPhone user for only a month before being contacted by Apple about the contest:

Fu Chunli was not a big fan of Apple, and had only purchased her iPhone for about one month, still learning how to use the App Store. She didn’t know anything about the competition until she was contacted by Apple. When she received a call from staff at Apple (China), she thought it was a hoax. She was still confused when a friend told her that she received a prize from Apple, but did not believe her luck until she saw an email from Apple Inc. Many friends called her to congratulate her on her good fortune.

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