These are the kind of numbers you will likely hear Tim Cook and company quote during a keynote or quarterly earnings call with investors. Digital analytics tracker comScore is out with a new report today showing a steady lead and continuous gains by Apple among U.S. smartphone users in the three months leading up to the end of January 2014.
59.8 million people in the U.S. owned smartphones (66.8 percent mobile market penetration) during the three months ending in January, up 7 percent since October. Apple ranked as the top OEM with 41.6 percent of U.S. smartphone subscribers (up 1 percentage point from October).
On the platform side, Apple picked up a point (from Android and BlackBerry) during the three month period while Android held its lead but dropped half a point. The current difference between iOS and Android in platform rankings differs by about 10 points.
Compare these numbers to the year ago figures for extra fun.
Filed under: AAPL Company, iOS Devices Tagged: Android, Apple, ComScore, Google, iOS, Samsung
Twitch, the leading video game streaming site, has just announced a way to bring the same game-casting possible on desktops to iPhone and iPad. On a PC or Mac, a secondary app is used to effectively screencast the gameplay. Due to the multitasking limitations of iOS, live streaming has not been an option for games until now.
The newly-announced SDK will enable game developers to integrate broadcasting features directly into their games, sidestepping multitasking restrictions. The developer tool will enable live capture and archive features, both video and audio. In addition, the SDK will allow superimposing of front-facing video on top of the gameplay feed for commentary purposes. Archive functionality is also included, if the network conditions are not suitable for instant streaming.
The company said:
“Our vision is to provide the Twitch community with the ability not only to view, but to broadcast live video game content wherever they are, whether they’re on the go or in the living room,” said Matthew DiPietro, VP of Marketing, Twitch. “We’ve achieved that with our PC and console integrations, so the trifecta will soon be complete with our deep and concerted foray into mobile broadcasting.”
Developers can find more information about the SDK at the developer portal.
Filed under: Developers, iOS, iOS Devices Tagged: Android, Games, iOS, iPhone, Matthew DiPietro, Software development kit, Twitch gameplay, Video game
The file transfer service WeTransfer has released its first mobile app, offering iOS users the ability to send up to 10GB worth of photos and videos from their devices.
The Amsterdam-based outfit has until now provided only browser-based, desktop-focused file transfer services – which of course allow the sending of files to mobile devices — but now it wants to build a device-agnostic “ecosystem.” Seeing as it already has 20 million active monthly users, it has a lot to build on here.
According to a statement from CEO Bas Beerens, “the arrival of 4G and increasing coverage across the globe gave us the opportunity to work on a product that could offer the same service our users would expect from the online version.” Transfers over 3G and Wi-Fi are, of course, also supported.
The WeTransfer mobile app uses similar wallpapers to the online version. This may sound like window dressing, but it’s also a key part of the company’s monetization strategy – those “iconic” wallpapers, as the firm puts it, are glossy ads. The service is free to use, but those who subscribe to the WeTransfer Plus tier will get to store from-mobile transfers in their 50GB of cloud storage.
An Android version of the app is under development but there is no release date scheduled yet, a WeTransfer spokesperson told me.
Related research and analysis from Gigaom Research:
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