Category Archives: Android

Apple Specifies 5 Patents That Are Allegedly Infringed By The Galaxy S4

Galaxy-S4-side

Apple began adding the Galaxy S4 to its ongoing patent-infringement case against Samsung last week, and it has now specified five patents which it believes the device is breaching. The Cupertino company has also taken aim at Google Now, which allegedly infringes its unified search patent.

FOSS Patents has obtained a copy of Apple’s motion, which highlights five patents that are allegedly infringed by the Galaxy S4.

Two of those patents cover Siri’s “universal interface for retrieval of information in a computer system” (8,086,604 and 6,847,959), and another covers a “graphical user interface using historical lists with field classes” (5,666,502).

The other two cover ”asynchronous data synchronization amongst devices” (5,946,648), and a ”system and method for performing an action on a structure in computer-generated data” (7,761,414).

Apple prevailed over HTC with that fifth patent, and the company claims that Android infringes it on an operating system level. So, technically, any device running Google’s platform could be guilty of infringing this one.

In addition to these claims against the Galaxy S4, Apple also added Google Now to its complaint, which allegedly infringes a patent that covers unified search boxes.

Apple’s motion does now mention the upcoming Galaxy S4 Google Edition, which runs stock Android rather than Samsung’s TouchWiz user interface, and instead focuses on the existing model that’s currently on sale right now.

However, we assume the Google Edition will also be added once Apple has had a chance to look at it.

Source: FOSS Patents

    



Walmart-Owned Vudu iOS App Update Now Includes Offline Viewing

Vudu Update

Walmart’s video on demand service, Vudu, just rolled out a new update for its iOS app. Version 2.0 of Vudu now lets you download videos from the service, and then watch them even if you’re offline. The player itself is streamlined, and Closed Captioning–already supported on the iPad version of the Vudu app–is now available on the iPhone, too.

Vudi is a Netflix-style video on demand service that is owned by Walmart that lets users stream videos to Mac, PC, Xbox 360, PlayStation 3, Roku, various Blu-Ray players, Android phones, and iOS devices. Vudu claims its advantage over Netflix is that Vudu movies come out the same day as the DVD versions, and users can access their UltraViolet codes via the service, as well. Plus, there’s no monthly fee; you only pay for the movies you rent to stream, with a rate of two dollars per two night rental period.

The new update is only for iOS at this time, leaving Android users wishing they had an iPhone or iPad.

What’s New in Version 2.0
• You can now download and watch your collection of movies and TV shows offline.
• We’ve listened to your feedback and made the Player easier to use.
• Closed Captioning for the iPhone is now supported. (Closed captioning is already supported for iPad).
• General bug fixes have been applied.

Source: iTunes App Store
Via: TUAW

    



Google Checkout Gone As Of November 20, Google Wallet Now The Focus To Compete With Paypal

Google-WalletGoogle announced the end of Google Checkout today, slated to go the way of Google Reader and the dinosaurs as of November 20, 2013. Today, we’re letting web merchants know that in six months, Google Checkout will be retired as we transition to Google Wallet — a platform that enables merchants to meet the demands [...]
    



Turkish PM Visits Apple And Google HQs To Decide Who To Buy 10.6 Million Tablets From

turkishpmTurkey’s tablet loving Prime Minister, Recep Tayyip Erdoğan, has been going on a tour of the U.S.  in pursuit of the greatest tablet marker in the world to arm his students with. The prime minister visited Silicon Valley on May 18th to be briefed by the world’s best technology companies on their latest endeavors. Erdoğan is [...]
    



Samsung Is Looking For Developers Who Can Help Them Make Galaxy Apps As Good As Apple’s

Ruggedized-Galaxy-S4Samsung has a problem. It controled 33.1% of the global smartphone marketshare last quarter — Apple was only 17.9% — yet that’s almost entirely in the low-end of the market. What’s keeping Samsung from conquering the high-end of the market, where all the profit is and which Apple continues to dominate? Software: there is a [...]
    



Yahoo! Acquires Tumblr For $1.1B, Promises Not To Screw It Up

Tumblr-soldYahoo! has this morning announced that it has reached a deal to acquire popular blogging platform Tumblr for $1.1 billion. The company promises “not to screw it up,” and says that Tumblr will continue to operate as a separate business, with David Karp remaining CEO. The acquisition comes just weeks after Yahoo! acquired task management service Astrid, and just [...]
    



How Google Will Pwn the Gaming Market

HugoGoogleGamesJPG

I used to mock Apple years ago because they advertised Apple as the fun alternative to stodgy, boring Windows.

The idea that Apple was fun and Microsoft was not was a misdirection at best. Windows was the biggest games platform and Xbox was the best console game (in my opinion). Apple had no games to speak of.

Five years ago, all that changed: Apple launched the iOS App Store, and it quickly became the biggest games platform ever, now making twice the money as portable game consoles. Apple’s App Store hit right when the casual and mobile games market was ready to take off in a big way.

The Android market is no slouch in the gaming arena, either, and will soon overtake the portable game console market as well.

But the mobile gaming market is still in its infancy. The Android gaming scene is about yesterday’s games — isolated, causal time-killing games, for the most part. So to take it to the next level, Google this week announced Google Play Games Services.

There are two gigantic opportunities that are potentially unique to Google: multi-device gaming and gaming as a mainstream spectator sport.

Multi-device Gaming

The biggest coming trend in gaming is multi-device games, where one part of the game is happening on one gadget, and another component on another. For example, the battlefield is on the TV, the tablet is a controller with contextual information and the phone is a communication device.

Google live-demoed this killer feature at Google I/O, but can also try it yourself with any mobile Chrome browser by going to http://g.co/racer (the idea is that you combine two or more phones and tablets to form one racetrack). This is, of course, a rudimentary and somewhat gimmicky application compared to what’s coming over the next year or two.

Google is in the best position by far to own this space, not because only Google can build the technology, but because Google Game Services has by far the biggest potential audience. Google not only covers the world’s largest operating system (Android has 900 million users now), but also iOS and the web, and this coverage will enable cross-platform unity for multi-device games.

And don’t forget that Android has a TV component.

Android is also great for ad-hoc, special-purpose devices that we can’t imagine today but which aren’t exactly phones, tablets, laptops, PCs or TVs. Companies will be special game consoles that enable play against people with phones — that sort of thing.

Gaming as a Spectator Sport

More devices and more players is one part of Google’s advantage. The other is Google+.

Gaming on Google+ got off to a bad start with Google+ Games, which really appeared to be a solution for Facebook gaming companies looking for new growth. They didn’t find growth on Google+ because the last thing the Google+ community wanted was the Facebook experience. Google announced plans to kill Google+ Games at the end of June.

Like everything else, gaming has gone social. And the social aspect has become increasingly important. But gamers are still anti-social, as a group. The reason is that social services like Xbox Live exist in their own hermetically sealed bubble, cut off from the non-gaming community.

Google announced this week that Google+ will be the place for Google Games match-ups, leaderboards and all the rest.

Offering an open, multi-OS API for gaming on mobile and Chrome and then doing the social stuff on Google+ is absolutely the right formula for a killer game platform.

It’s right for gamers. But it’s also right for non-gamers.

Adding Google+ as the social platform for gaming creates another massive opportunity that Google hasn’t even mentioned yet: gaming as a spectator sport.

As gamers organize, rank and communicate (a.k.a. trash-talk) with each other on Google+, this activity will be as private or public as gamers want it to be. And the best gamers will want it to be public. Game rivalries and tournaments will go viral, snowballing over time into a new cultural phenomenon: Gaming as a mainstream form of entertainment for non-players.

I predict that epic tournaments will be organized and live game play thrown open for public entertainment. Google’s new system will turn Google+ into a virtual stadium, an online gladiator arena for massive gaming tournaments that will turn gamers into rock stars.

This sort of thing is already happening as gaming tournaments in the US and Asia are becoming increasingly popular on TV. But TV is obviously a lousy way to follow a game tournament. Fans will prefer to watch the games where the gamers are — on Google+.

This new aspect of gaming — gaming as a mainstream spectator sport — will drive new interest in specific games, as non-players will be inspired to get into gaming in general and Google Games in particular.

Right now few associate Google with gaming. But I think the company is ideally positioned to become the biggest gaming powerhouse ever because it’s open, it has the most potential users, it’s on the most devices and it’s using a social network where non-players can become fans and spectators.

It’s too early to call Game Over for Apple and the consoles. But Google just went straight to the next level, didn’t they?

 

(Image courtesy of AllThingsD)

 

 

    



Slickwraps: Get $50 Credit For Only $25 [Deals]

CoM - SW

Everyone’s gadgets look the same these days. That’s because they generally look so good out of the box. But why not personalize your gear a little bit? Make it really your own and let your personality come through every time you bring out your smartphone, tablet, computer, or other tech gadgets for all the world to see.

Cult of Mac Deals has an offer that will help you do just that, letting you change add stylish skin(s) to your tech with Slickwraps. We’ve got a deal tjhat gives you $50 of credit with Slickwraps for 50% off the regular price – just $25!

Slickwraps makes amazing skins for these big name brands and more. They make hundreds of sweet skins for just about every tech gadget out there including your iPhone, Android phone, your MacBook, and even the new Pebble watch!

Use your $50 credit on dozens of different skins for your favorite tech gadgets:

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There’s much more to this deal than meets the eye, so check out the Deals page to read about all the finer points involved.

So if you’re tired of having the same old look, then head over to the Cult of Mac Deals page and style up your favourite tech gadgets with slick and protective skins from Slickwraps. You’ll get $50 worth of credit for only $25 – which will let you personalize your gear to best suit you. Don’t let this deal pass you by. Get it today!

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“Bang with Friends” mysteriously pulled from App Store

Apple might have just ruined everyone’s weekend plans by pulling the provocative “Bang with Friends” iPhone app from the App Store.

BWF, which is the “anonymous, simple, fun way to find 
friends who are down for the night,” says Apple has banned it from the App Store, but that it is “working with Apple to get BWF back into the App Store shortly.”

Presumably, users who already installed the app can continue to do whatever one would do with such an app, and Android’s Wild Wild West approach to the Google Play Store almost guarantees it isn’t going anywhere for phablet users.

If you still find that you just can’t get no satisfaction, you might try using FaceTime or maybe even Google’s new Hangouts for iOS app.

Cofounder and CEO Colin Hodge told Valleywag that he’s working with Apple to get the app, which recently crossed the million user mark, back in the iPhone’s warm embrace.

Just don’t accidentally dial your parents while you have those candles lit and Drake playing in the background.



How Google Pre-Empted Apple’s iRadio Announcement

apple-streaming

Earlier this week, Google beat Apple to the punch by launching a streaming subscription music service before Cuperino could unveil its own offering, iRadio.

How did Google managed to do it? Apple has all the music industry clout, so how could Google swing a deal first? Because Google Play Music All Access is essentially a clone of services like Rdio and Spotify, and the contract terms of services like that are easy to copy.

Apple’s iRadio? It’s a wholly different beast.

The Verge is reporting that the major hold-up for iRadio is just that no one’s ever done anything like it. It’s not an a la carte subscription music service so much as a hybrid web and radio service, and so the industry is being a lot slower in signing up.

Google chose to offer a standard subscription music service very similar to those built by Spotify and Rdio, and that meant the terms had largely been established, according to multiple sources close to the talks. Apple, on the other hand, is pioneering a hybrid web and radio service — one that resembles Pandora but melds it with some on-demand features, the sources said. The licensing agreement had to be created from scratch.

“Of course [Apple's] negotiations were going to take longer,” one of the sources said.

In addition, Google was willing to pay advances to music labels for licensed content, something Apple has historically been unwilling to do. That greased some wheels.

iRadio when it launches is likely to be a music radio station discovery service linked to iTunes, in which anyone with an iPhone or an iPad can access “iRadio” to listen to songs they might like, which will then be purchaseable through iTunes with a single click for unlimited listens. It’ll solve an iTunes discoverability problem while simultaneously supporting Apple’s downloads-based iTunes business, which is a multi-billion dollar business for Apple with no signs of slowing down.

Source: The Verge